Game & IT studio · Surry Hills, Sydney

We build the games and the systems that keep them running.

From our workshop on Albion Street, DreamEmberScript.ink ships Unity and Unreal titles, wires up the cloud infrastructure behind them, and hardens it against attack — one accountable team from prototype to launch day.

Studio hours: Mon–Fri, 9am–6pm AEST+61 2 9263 4187
DreamEmberScript.ink developers reviewing a game build on a studio monitor
What we do

Three tightly-run practices, one studio

We keep game craft, infrastructure, and security under the same roof so nothing gets lost in a handoff. Every engagement starts with a fixed-scope discovery sprint before we quote the build.

Game development workstation with engine editor and concept art
Build

Unity & Unreal Game Development

Full production for PC, console, and mobile — gameplay systems, multiplayer netcode, tools pipelines, and console certification prep. We work in fortnightly milestones with a playable build at the end of every one.

  • Discovery sprint from A$6,500 (2 weeks, fully credited to the build)
  • Production milestones from A$18,000 each
  • Console cert & store submission included
Milestones from A$18,000Discuss this service
Cloud infrastructure dashboard showing server metrics
Run

Managed Cloud & IT Infrastructure

The live-ops backbone behind a shipped title: dedicated game servers, matchmaking, CI/CD, monitoring, and 24/7 on-call. We manage your AWS or GCP footprint and keep launch-day traffic from taking you down.

  • Managed infrastructure from A$1,450 / month
  • Autoscaling game servers & matchmaking
  • 24/7 on-call incident response
From A$1,450 / monthDiscuss this service
Security engineer reviewing code for vulnerabilities on multiple screens
Protect

Cybersecurity & Penetration Testing

Independent security work for studios and IT teams — anti-cheat review, penetration testing, source-code audits, and IRAP-aligned hardening. You get a prioritised report and a fix-it session with the engineer who ran the test.

  • Penetration test engagements from A$4,200
  • Anti-cheat & live-service threat modelling
  • Remediation retest included within 30 days
Engagements from A$4,200Discuss this service
Selected work

Recent builds off the Albion Street bench

A slice of what we have shipped for Australian studios, publishers, and internal IT teams over the last two years. Scroll across to see more.

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Stylised arcade racing game screenshot

Ember Drift

A couch-and-online racing title in Unreal 5 — 60fps on Switch, cross-play matchmaking we still run.

Atmospheric hand-painted adventure game scene

Lantern Hollow

Hand-painted Unity adventure for a Melbourne indie; we built the save system and Steam Deck verification.

Live operations dashboard with concurrent player graph

Redgum Live-Ops

Autoscaling game backend on AWS that held 40,000 concurrent players through a launch weekend.

Competitive shooter security audit visualisation

Sentinel Audit

Penetration test and anti-cheat overhaul for a competitive shooter ahead of its ranked season.

By the numbers

A small studio with a long track record

We stay deliberately lean so the people who scope your project are the ones who build it. Here is where that has landed us.

47

Titles & systems shipped

9 yrs

Building in Surry Hills

99.95%

Live-ops uptime across managed fleets

31

Australian studios & IT teams served

Client words

What teams say after launch

Feedback from the studio leads and IT managers we have worked alongside.

They took Ember Drift from a messy prototype to a certified Switch release in eight months, and they still run our matchmaking. No drama, just weekly playable builds.

Priya R.

Executive Producer · Newtown, Sydney

March 2025

Our launch weekend spiked to 40k concurrent players and the backend never blinked. The on-call engineer messaged me before I even noticed the traffic.

Daniel K.

Head of Live Ops · Fitzroy, Melbourne

November 2024

The penetration test report was blunt and genuinely useful — ranked by risk, with a fix-it call included. We closed every critical before ranked season opened.

Amara T.

Technical Director · West End, Brisbane

August 2024

We are a two-person indie and they treated us like it mattered. The Steam Deck verification and save system they built just worked out of the box.

Josh & Lena M.

Co-founders, Lantern Hollow · Surry Hills, Sydney

January 2025

They migrated our whole studio IT to a managed setup without a single lost workday. Onboarding a new artist is now a ten-minute job.

Marcus D.

Studio Operations Manager · Adelaide CBD

June 2024

Straight-talking, fixed the scope up front, and hit every milestone. The discovery sprint alone saved us from building the wrong thing.

Hannah W.

Product Lead · North Sydney

April 2025

Good to know

Questions we get asked a lot

If your question is not here, call the studio or send a note and we will get back within one business day.

No. Roughly half our work is game development, and the rest is managed infrastructure and cybersecurity for teams whose products are not games at all. The same engineers who keep game backends alive are comfortable running a general SaaS or corporate IT environment.

Almost everything begins with a two-week discovery sprint from A$6,500. We map the scope, risks, and architecture, then hand you a fixed quote for the build. If you go ahead, the discovery fee is credited against the first milestone, so you are never paying twice.

You do — completely. Source lives in your repositories, cloud accounts stay in your name, and we hand over full documentation at the end of every engagement. We are happy to keep running things for you, but you are never locked in.

Yes. We are set up for PlayStation, Xbox, and Nintendo Switch submissions and handle certification prep, TRC/XR compliance, and store setup as part of a production engagement. We will flag platform requirements during discovery so there are no late surprises.

The studio is at 65 Albion Street in Surry Hills, a few minutes from Central Station, open Monday to Friday 9am–6pm AEST. Managed-infrastructure clients also get 24/7 on-call cover for production incidents outside those hours.

Get in touch

Tell us what you are building

Send a few lines about your project and we will reply within one business day — or drop by the Surry Hills studio if you would rather talk it through in person.

Studio
65 Albion Street, Surry Hills NSW 2010
Hours
Monday–Friday, 9am–6pm AEST